Game Night!: This weekend! https://www.facebook.com/events/317792721696252/
This game had super potential. They put it out way too soon, and it had zero content. That was the problem with this game. It was just *pew" *pew* *pew*... *shoot*, *shoot*, *shoot*, and after a while you really wanted something else to do. For what it was, it was really cool... but the crafting was a BIG piece of sumo crap! Toward the end... um... before the game died... some of the earlier playing fields had developed some awesome puzzles that really made the game pretty cool. This game had potential and it was stupid (in my opinion) to kill it so soon. They could of continued adding whole worlds to this game and made this into something very incredible. They just needed better PvP, and better crafting, and better content, and better this, and better that... well... you get the picture... the game was not ready yet. It was a shame, but my girlfriend and I played it and both got our gamerDNA up on the space station when Richard G. took it up on the space flight. I wonder if R.G. will ever make another game as cool as Ultima Online was? That was like my first kiss there baby... but... you know... life goes on with a broken heart.
Game Traits applied to Richard Garriott's Tabula Rasa by Fribian